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  • Am I suffering from hubris or not? Of course not, I am one of the ruling class of a Great Kingdom. So get back in your box you miserable piece of dung and leave me to my business. The Great Kingdoms faction in Saga represents order, a strong ruling class and pretty much a desire…

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    Things that go bump in the night, the monsters under your bed and the night terrors that the worst of dreams are made of. The Otherworld faction in Saga represents the creatures and beings which live outside the mortal world.  Behind the curtain of reason live the horrors of the mind, both real or imagined,…

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    Time for a rumpus with the Lords of the Wild This is a faction close to my heart.  I played Wood Elves but in my WHFB days and also have a large and tattered collection of Beastmen. I even have enough Minotaurs to run the Black Hills legendary warband list.  However this list just screams…

  • Basic overview of Master of the Underneath Masters of the Underneath are supposed to represent the miners, the underground hordes, things that hide, things that delve and make arcane machines etc…  Well maybe they do and maybe they don’t but this is one of the options my Dwarves will be taking. The Master of the…

  • Saga Age of Magic is now out in Australia and a few people have been asking about the different factions and how they play. So this is my first attempt at a faction review and/or play guide.  I hope you find it interesting. The Horde, what are they like? The Horde is the faction most…

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    The United Union of Dwarves. A Horde of the Things Adventure written by Richard Bradley. Learn how Lord Harold brought the clans of the Dwarfs together to face their foes, after years of fighting each other.

  • In Hordes of the Things (HOTT) players alternate turns in a move / counter-move system. In their own turn a player starts by rolling a six-sided dice to determine their Player Initiative Points (PIPs). PIPs determine the number of actions a player may make that turn. These actions are to move elements, cast spells or…

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    In Hordes of the Things (HOTT) there are many different troop types. These can be used to simulate any mythological, fantasy or historical army. This article explains the different troop types that are available within the game and gives some sample units they can be used to represent.

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    In Hordes of the Things (HOTT) magic has a subtle influence. It will not win you a battle by itself. It is another weapon in your arsenal which must be co-ordinated with the rest of your army in order to bring you success.

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    Designing and building an army for Hordes of the Things (HOTT) is one of the more enjoyable aspects of this game system. There are no compulsory army lists that you must follow and the composition of the army is entirely up to your own ideas. Although many ideas are listed in the rule book, there…

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    Neil designed and built a Behemoth based on two plastic elephant models and a load of epoxy putty. Read this article to see how he went about creating this great looking model for his Hordes of the Things (HOTT) skeleton army. The finished undead Behemoth looks great. The tips are widely useful as they can…

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    This article contains images of some of the armies used at Nunawading Wargames Association Inc. (NWA) for Hordes of the Things (HOTT). HOTT armies are often brightly coloured and have a great variety of troop types. This makes the game a great spectacle. It also opens up great possibility ofr thos with imagination in putting together and…