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  • Untitled post 6724

    When playing Alpha Strike I see some newer players surprised when they encounter units with TMM of 4, 5 or even 6. The culprits for this are generally lighter fast units, helicopters, WiGEs or stealth units. These can be daunting to deal with and in some cases the solution in an objective game can be…

  • Untitled post 6722

    This post is about unit efficiency and spotting a threat. In teaching others to play they can lack the BattleTech Encyclopaedia imprinted on my brain so these rules of thumb are guidelines I use to make a list or spot a threat. As much as crunching the maths on units is fun there is more…

  • Untitled post 6715

    The NWA is made keen to have an Ogre and play in the NWA Alpha Strike Tournament . The Ogre maybe from an alternative universe but the Battletech universe does have a 175 Super Heavy Tank in the ┼×oarece. This force is built out of the Inner Sphere Striker force pack with a few 3D…

  • Untitled post 6662

    400 PV force using off the shelf Inner Sphere lance boxes. One of the primary aims of the force construction rules for the NWA Alpha Strike Tournament is the ability to use off the shelf lance packs. This Inner Sphere force uses standard mechs and Alpha Strike cards from the Inner Sphere Battle Lance, Inner…

  • Untitled post 6632

    Alpha Strike 400 PV Tournament Inner Sphere Combined Arms A 400 PV combined arms force is a viable option in the Alpha Strike Tournament. It just takes a little finesse to build a force within the tournament restrictions. Force Registry Using MUL I have created a 11 unit force with a PV of 400. This…

  • Untitled post 6609

    Alpha Strike 400 PV Tournament Smoke Jaguar Force With the Alpha Strike Tournament just around the corner in early March here is an example 400 PV lists using the Force building rule. Force Registry Using MUL I have created a 10 unit force with a PV of 400. This force fulfils the criteria as follows:…