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  • Untitled post 6724

    When playing Alpha Strike I see some newer players surprised when they encounter units with TMM of 4, 5 or even 6. The culprits for this are generally lighter fast units, helicopters, WiGEs or stealth units. These can be daunting to deal with and in some cases the solution in an objective game can be…

  • Untitled post 6722

    This post is about unit efficiency and spotting a threat. In teaching others to play they can lack the BattleTech Encyclopaedia imprinted on my brain so these rules of thumb are guidelines I use to make a list or spot a threat. As much as crunching the maths on units is fun there is more…