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  •  Army lists to download to suit the Iron Duke Napoleonic rules. The army lists are stored on the computer and can be modified for different battles. The lists include the troops (infantry, cavalry and artillery) as well as the commanders. They are organised into the correct structure. Having these lists speeds up the organisation of…

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    This article explains the basic unit sizes, figure scales, ground scales and time scales which can be used with the Iron Duke computer moderated game. The system is flexible and it is possible to change time scales during the game. This is very useful for moving quickly through the opening moves and then getting into shorter time…

  • Figure gallery of Napoleonic figures from the Kingdom of Prussia.

  • Figure gallery of Napoleonic figures from Spain.

  • Figure gallery of Napoleonic figures from the Russian Empire.

  • Figure gallery of Napoleonic figures from the French army.

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    Iron Duke is a Napoleonic simulation where the heavy number crunching is done by a computer and the wargamers are left to concentrate on tactics. This allows the program to have more details built-in than is possible with in a printed rule set, and yet simplifying the task of the player. It also allows more “fog…

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    Carnage & Glory II is a computer moderated rule system. What that means is that you still play your wargame with figures (or counters if you prefer) aided by a computer program. The program keeps track of the casualties and fatigue for your units. The computer can track this without the player having to look…

  • Army list and order of battle to download for Carnage & Glory II. These files are for the battle of Gross Beeren, which occurred on the 23rd August 1813. They give all the information needed to start the battle, which has the Prussian army in the defense of Berlin.

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    Carnage & Glory II has a turn sequence that is similar to many paper based wargame rules. The computer prompts for each part of the turn and keeps track of commanders and units. The length of each turn is fixed and represents 15 minutes of real time in the battle.

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    Basing for The Age of Eagles follows similar basing conventions to the popular Napoleon’s Battles. There are some subtle differences, but theseare onlyimportant if you are basing from scratch. Many new rule sets use the basing standards from popular earlier rule sets since it is a time consuming process to re-base whole armies.

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    The Age of Eagles is a set of brigade level rules for wargaming the wars of Napoleon Bonaparte. The rules are used to fight multi-division, corps or even multi-corps battles such as Borodino, Ligny and Waterloo. It is based on the popular Fire and Fury rules, which has a large following due to the ease of learning the rules.