Games 2010 - Top Room

7-Aug-10 What Was in the Top Room

Games 2010 | Top Room |Stage | Main Hall 1 | Main Hall 2 | Back Room | Helpers & Traders

Top Room: ACW - Thunder on the Yazoo | WW2 - Crossfire | Cold War - Modern Spearhead | WW2 - Long Range Desert Group

ACW: THUNDER ON THE YAZOO

"The ugliest ships known to man" were the navies of the American Civil War.

This game represents the essence of Civil War naval gaming – a crudely made ironclad ship attempting to fight its way through superior numbers.

In 1862, the Yazoo River, which fed into the Mississippi above Vicksburg, saw the clash between the Confederate ironclad ram "Arkansas" and a Union squadron – the Ironclad "Carondelet", the 90 Day gunboat "Tyler" and the (as yet unarmed) Ellett Ram "Queen of the West".

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Games 2010 | Top Room |Stage | Main Hall 1 | Main Hall 2 | Back Room | Helpers & Traders

Top Room: ACW - Thunder on the Yazoo | WW2 - Crossfire | Cold War - Modern Spearhead | WW2 - Long Range Desert Group

WW2 - CROSSFIRE

Crossfire is a set of rules written by Arty Conliffe for a game simulating World War Two battles on a company level. It has no measurement and no fixed turns, which simulates the dynamic nature of modern infantry battles. Played with no measurement and fast-play rules, the game keeps you focussed.

The nature of the game means that it is played on tables filled with scenery; so the game looks good. Weapons can fire from one end of the table to the other, so it is important for gameplay that the table is broken up by scenery.

A player continues with the initiative until a squad fails to perform an action; then the intiative passes to the opponent. This makes for interesting choices. Do you do several easy things first, with a low risk of losing initiative? Or do you do the vital thing first to guarantee that it happens?

Michael ran this game set in 1944, with the Allies trying to drive the Germans out of Avesnes-sur-Helpe in Northern France!

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Games 2010 | Top Room |Stage | Main Hall 1 | Main Hall 2 | Back Room | Helpers & Traders

Top Room: ACW - Thunder on the Yazoo | WW2 - Crossfire | Cold War - Modern Spearhead | WW2 - Long Range Desert Group

COLD WAR - MODERN SPEARHEAD

Modern Spearhead is a set of rules for post World War 2 battles, including the Cold War period. It uses 1/300th or 1/285th scale miniatures, which are commonly known as 6mm. Each base represents a platoon of infantry or vehicles.

The small figures allow you to control whole armies, not just a few men. So you can include reserve formations, flanking maneouvres and counter-attacks. Perform sweeping manoeuvres or mass frontal assaults, depending on the doctrine you prefer.

Spearhead uses a simple but effective command system. This reduces the usual "all-seeing and all-knowing" of the wargamer, which the real general never has, making for a more realistic game.

The game on display was set in the 1980s, at the height of the Cold War. It was a fictional engagement set in Germany, with the Soviet forces invading NATO territory.

Richard and Peter put on this excellent display about Modern Spearhead.

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Games 2010 | Top Room |Stage | Main Hall 1 | Main Hall 2 | Back Room | Helpers & Traders

Top Room: ACW - Thunder on the Yazoo | WW2 - Crossfire | Cold War - Modern Spearhead | WW2 - Long Range Desert Group

WW2 - LONG RANGE DESERT GROUP

Sting of the Scorpion.

The Long Range Desert Group (LRDG) roamed behind the German lines in North Africa. They created havoc and tied up many of the enemy troops in protecting their supply lines.

The LRDG performed a number of mission types:

Their main mission was reconnaissance - both to determine enemy dispositions and survey the geography. They spent a lot of time mapping, often starting with virtually a blank sheet of paper. They would determine the conditions of tracks and areas; such as whether they were capable of carrying an armoured column or not.

Pathfinding for special units such as the SAS and normal units.

Courier service between far flung units and transport for intelligence agents.

Direct Action raids on important targets such as supply dumps, transport choke points or airfields.

Neil ran this scenario of an attack of the LRDG on a German airfield.

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Games 2010 | Top Room |Stage | Main Hall 1 | Main Hall 2 | Back Room | Helpers & Traders 

Top Room: ACW - Thunder on the Yazoo | WW2 - Crossfire | Cold War - Modern Spearhead | WW2 - Long Range Desert Group